NodeUtility.gd ============== NodeUtility is a collection of static object management methods. Public Methods -------------- confirm_connection(arg_subject_signal: Signal, arg_target_method: Callable, arg_binds: Array = []) -> bool Verifies that a connection exists before attempting to connect. Returns true if the connection exists or is successfully created, false otherwise. is_valid_in_tree(arg_object) -> bool Checks if a node exists, hasn't been deleted, and is inside the scene tree. Returns false if not passed a valid object or node not inside the scene tree. Returns true if passed a valid node inside the scene tree.